Tuesday, October 14, 2008

At Your Disposal : Visit from the Capuchin

I loved this card so much that it has become something of an obsession for me that I plan to insert one of these in every deck that I play. This card being rare and costs a little bit of money is not really helping, but with persistence I believed that someday I will have one in every deck I play. (I probably can claim that I own the largest number of Visits in Singapore - at the moment I count 14 Visits in my possession)
But why is Visit so good? For those who do not know what it does, here's how I see this card - 1 free master action to add 5 new cards to your hand, paying with your next 4 replace option. Basically, when you play a Visit, you replace the Visit and draw 4 brand new cards into your hand. You will immediately have 11 cards in your hand to play with, allowing you to plot and carry out any devious plans that might require you to know exactly what resources you get to utilise. Yes, you need to play at least 4 cards (or discard for that matter) for any new cards to come into your hand, so you'll be stuck with these 11 cards until you use up (or discard) at least 4. Not exactly a problem, in my opinion, you're going to get these 4 cards the normal way anyway, so I really don't see any drawback for getting Capuchin to visit you for a while. There are many benefits that I can think of with an extra 4 cards in your hand. In some combat, ANIMALISM for example, having more Aid from Bats in hand will allow you to go straight in and kill off / damage a minion with a good idea of how many rounds you can fight well; in some stealth bleeds, an extra stealth card might allow you to Arson that troublesome Channel 10; in some bleed decks you'd really want to kill with Govern the Unaligned topped up with Command of the Beast and a Conditioning, all waiting in your hand to scream death at your prey. In summary, this is card cycling at it's zenith. Combine Visit from the Capuchin with Dreams of the Sphinx's ability to +2hand size and not only will you have 13 cards at your disposal immediately, you also get to cycle away 2 not so useful card from a selection of 6 - very handy. It is also one of the potential solution to Gehenna decks where handsize are slowly eroded away by the restriction of the Gehenna cards. As far as I see, the "drawback" of Visit is not a problem at all, and in a game where cards in hand are resources that normally be quickly utilised, Visit from the Capuchin helps you to get more resources quickly, allowing you to quickly get a combo of cards or find that important one that you need, and cost you a single simple Master phase action. It slows down your cycling ability, yes, for a while, but if you're going to have a deck where cards are rarely used, then something is probably wrong anyway - if not, using 4 cards in a turn or 2, shouldn't be a problem, you get to use the best of the 4 in your hand anyway. Too bad it is unique. What's not to like about it? (o.o)y

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