I don't really think if a CoRE entry is necessary for HttB starters because these are mostly beginner unfriendly. These starters are not the kind that a new player can pick up and play effectively in any constructed environment. Pretty extensive tuning is usually needed in order for the deck to be working better.
Well, nevertheless, here goes~
The !Salubri starter is the one that probably has the highest value for money at this point. It comes with 3 Target Vitals, 3 Abbots, a Blissful Agony, not to mention the standard 2 Vessels 2 Villeins package of every other starter - making this the fastest going starter in the store.
In use this starter is probably well classified as a wall/combat deck. It however, as with pretty much all the other starters, suffered from a divided crypt. For the Gargoyles this is actually necessary and to a certain degree, does help, but for the !Salubri, the !Ventrue's presence is quite unnecessary, afterall, with the !Salubri's lower cap and the Brothers in Arms, there is no real need to include the !Ventrue in the crypt, and certainly not with 2 8-caps. The !Ventrues do help with the Governed the Unaligned, be it for bleeding or for speeding up the influencing. That however, does not detract from the fact that it makes the crypt unnecessarily fat and unreliable. Neighbour John's +1 Intercept does help though.
The Crypt
Getting at least 1 !Salubri out as soon as possible is the key to this deck. The !Ventrue may be useful if you hold a couple of Governed the Unaligned in your starting hand and somehow get those !Ventrues to play them to bring out other !Salubri for cheap. But that is a risky attempt since the !Ventrue in this deck can rely on nothing except the inherent +1 Stealth of the Governs in order to justify their first appearance - and they are not exactly young. Once they get into combat the only thing they can do is absorb the damage with their FOR, or maybe armed themselves with a puny Baseball Bat.
Once you have a good !Salubri on the table things will be different for the deck, and options will be opened up. Of course you'd rather have older !Salubris with AUS and VAL, or even if you are forced to work with Rashiel, the Val will more than give you enough options to supplement your other !Ventrues. Your key vampires should be Langa, Uriel or Aredhel whenever you can.
Primary Path of Ousting
There is a Fame, but there is only one. There is a Dragonbound, but again, there is only one. But putting them together, especially if you draw one or both of them, you can practise a combat ousting. But I believe that most of the time this deck will work best as a bruise bleed/wall. Attack your prey's minions with Rumble or Sense Death with !Salubris with Baseball Bat, kill them off with your Sword or Vengeance (reserve the Target Vitals for your !Ventrue if you can). Once that is done, bleed bleed bleed.
Or alternatively, just bleed. Dawn Op to get rid of blockers, or just pound them into submission. With the exception of Uriel, all the !Salubris are small enough to influence and adopt a semi horde bleeding technique. And once you're ready, whenever able, wake to block your prey's minions' action and send them to torpor. This deck has good intercepts for you to do that.
Combat
Combat may seem like the forte of this deck, but actually, this deck's combat only shines when the !Salubris are armed with a melee weapon - namely, the Baseball Bat. Once that is done, the !Salubri will then have access to Sword of the Righteous and Vengeance of Samiel, and their combat suddenly seem rather deadly.
Other than that the vampires in the deck will have to rely on the FOR cards to asborb the damage and attrition the opponent to death. The 2 Blooding By the Code will go the great lengths in making your !Salubri a lot more dangerous. Deathseeker is the only answer this deck has against combat ends and other combat tricks.
The !Ventrue cannot use any of the VAL abilities, and therefore will have to rely on the FOR cards to keep them alive. They can arm themselves with Baseball Bat if they want. Do remember that the equipping of the Baseball Bat will allow the new owner to untap, which is not a bad defense strategy in a tight situation.
Defense
Any wall deck with a good number of intercepts like this deck shouldn't have too much trouble intercepting your predator's attacks. Between Abbots, Enhanced Senses, Precognitions, Eyes of Argus etc etc, you should always have a good number of intercepts to stop your predator and/or prey. Your problem will then be deciding what to use those intercepts for.
Even for those who managed to sneak in and conduct successful bleeds, you have Telepathic Counter and Hide the Heart to handle them. This deck is actually pretty safe against directed actions, so you should feel free to go downwind. If your predator is proving too troublesome, and you have armed !Salubri, you can always use one of your precious enter combat card to go teach his minions a lession (Or you can just Langa them)
Pool Recovery
The standard means - Vessels and Villein, nothing too exciting. Blood recovery is via hunting and a single Hunting Ground.
Where you go from here
I'd assume one is keen on the !Salubri when they bought this starter and not for the !Ventrue, (on the other hand it could just be due to the Target Vitals). So going forward from here one should immediately discard the majority (if not all) of the !Ventrue and re-tune the crypt into a !Salubri-only crypt. Add in 1 extra copy of every !Salubri in the starter except Uriel (you can if you want) but I'd recommend 2 extra Dela Edens instead.
The Hunting Ground will then have to go of course, and remove all the DOM cards such as Graverobbing and Govern the Unaligned. Add in new bleeding enhancement such as Pulse of the Canaille. A couple of more Vessels or Villeins can be considered. Add in some more AUS master disciplines and include Telepathic Misdirection for bleed defense.
Once the basics is done one must now decide what kind of !Salubri one wants to be. I suspect that whichever path you take, combat is and should be one of the key elements for this clan. Hide the Heart makes your defense really strong, and if you have enough Blooding by the Code you can throw out all those Telepathic Counters.
If you are going combat ousting, add in more Brothers in Arms, more Fame, and more combat packages. Don't forget your superior enter combat card Sense Death. You can either go the Eye of the Unforgiving Heaven let's burn together way of getting rid of your enemy, or with the My Weapons are hotter than yours and you burn when I touch you way of sending all your enemies to torpor. The Baseball Bat is actually quite a good melee weapon for the !Salubri so one doesn't really need to look far for weapon support.
Either way, Target Vitals aren't really needed by the !Salubri, so you can probably just put them into some other decks that need them more - like a Catatonic Fear deck.
Value for Money
Very high. Definitely worth buying.
(o.o)
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