Tuesday, November 01, 2011

Singing a New Tune : The Big Blue Ones

Deck Name : The Big Blue Ones

Crypt [12 vampires]
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2x Arcadian, The      
2x Pherydima            
2x Isanwayen          
2x Dame Hollerton      
1x Omme Enberbenight    
1x Roderick Phillips    
1x Leila Monroe        
1x Lucy Markowitz      

Library [90 cards]
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Action [20]
  6x Govern the Unaligned
  9x Gremlins
  1x Scarlet Lore
  4x Song of Pan

Action Modifier [13]
  3x Conditioning
  1x Command of the Beast
  1x Empowering the Puppet King
  4x Shadow Play
  5x Stone Travel

Action Modifier/Combat [6]
  6x Fae Contortion

Ally [7]
  1x Mylan Horseed (Goblin)
  6x Nocturn

Combat [9]
  1x Darkling Trickery
  1x Entombment
  5x Oubliette
  2x Shadow Body

Equipment [1]
  1x Tinglestripe

Master [16]
  1x Capitalist
  1x Chanjelin Ward
  2x Dreams of the Sphinx
  1x Great Symposium
  1x Momentum's Edge
  1x Pentex(TM) Subversion
  3x Perfectionist
  1x Secure Haven
  1x Sudden Reversal
  2x Wash
  2x Wider View

Reaction [14]
  1x Covincraft
  6x Deflection
  1x Delaying Tactics
  1x Faerie Wards
  5x On the Qui Vive

Reaction/Action Modifier [3]
  3x Aura Absorption

This is my only Kiasyd deck, due mostly to my unwillingness to play decks that are not toolboxy in nature, I don't have a lot of interest in playing this deck - hence it was never truly proven in battle. The few times that I've played this deck it did pretty well though, never really won me any table sweeps, but consistently kills off a couple of preys all the time while making everybody rather spooked.

Primary Path of Ousting
Bleed. Need I say more? Gremlins with Song of Pan, and preferably bring out as many Bluies as you can afford, support with Nocturns. A typical round should see you bleed for 6 at least, and once you get up to 3 minions you will be happily bleeding for nearly 10 pool every turn - killing off your prey(s) rather quickly.

Secondary Path of Ousting
It doesn't exist in this deck.

Crypt
The crypt is purposely constructed to prevent overcrowding of vampires - you should be getting no less than 2 vampires in your opening crypt - most of the time you should get 3. Who these vampires are greatly determine how your deck will go - too many fat ones and you'll be a little slower. Granted, the capacity of the vampires in this deck is on the high side - but that has played pretty well for me sometime since I tend to like to bring out 2 Bluies at one time if I can afford it - creating maximum damage the moment it starts going. This will also kinda prevent the whole table to get spooked too quickly and let the prey get into a false sense of security. You see, the moment a Kiasyd hit the table the prey is going to go extra-careful. I find that losing even 3-4 pool to my predator in the early turns is affordable given the speed of killing off the opponent. Of course, if you see opportunities in bouncing high bleeds then by all means get a DOM vampire out asap.

None of the vampires are in a sense truly indisposable in this deck, anyone will do just pretty well except the 2 DOM weenies. All Kiasyds are blue enough to cause good damage to opponent. The 2 fatter yet less efficient Kiasyds only have 1 copy in the deck so they should not be too common.

Combat
With Fae Contortion you are not too afraid of Immortal Grapples, and therefore Oubliette and Shadow Body should give enough protection against most combat decks. An Entombment is there to surprise (not really, everyone seems to be ready for this) the opponent and deter the enemy from coming. Good to have since Scarlet Lore will allow you to get this card when needed.

Defense
Deflection. Period. There is a Delaying Tactics, a Covincraft, and quite a couple of cards to challenge D actions - such as Secure Haven, Faerie Wards and Chanjelin. This deck is actually pretty resilient against most attacks - its the matter of getting the right hand.

Surprise Elements
Don't need to. When you're blue everything is good. No need for surprises - they don't have time for that before they die.

Known Weaknesses
Persistent combat can eventually remove your vampires. Cards that incapacitate your vampires will always be problematic, especially in a grand scale - take Cryptic Mission or Edged Illusions for example. Heavy weenies of any sorts will also give you the creeps - be it weenie beat, weenie vote or weenie bleed, all is no good for this deck.

Also, this is not the fastest deck in the world, and not the most imaginative. Any other Kiasyd player on table is probably going to contest a good number of your vampires.

Playing this deck
Bring out Kiasyds, preferably 2 at one time unless you have lots of Governed the Unaligned in hand or your predator is too aggressive. Governed at superior to bring out smaller people - as many as you can - always remembering to use Nocturn at superior first if you can.

Bleed with Gremlins when possible, supported by Song of Pan, enhance as needed. Stealth through opposition. Rinse and repeat. Remember not to bring out a Kiasyd when you're playing Song of Pan.

Quite a straight forward bleed deck with good mix of defensive options. One of my better suited bleed decks, but still not a lot of fun to play. But when you need a fast game this is a good deck to bring to table, it tends to speed up the game quite a bit.

(o.o)

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