Tuesday, September 07, 2010

Singing a New Tune - Forest of Blood

Crypt [12 vampires]
------------------------------------------------------------
2x Paul Forrest, False Prophet
1x Ganesh
1x Tsunda
1x Callirus
1x Papa Legba
1x Brian Thompson
1x Devyn
1x Gharston Roland
1x Johann Matheson
1x Gwen Brand
1x Marion French
Library [90 cards]
------------------------------------------------------------
Action [21]
10x Edged Illusion
2x Fatuus Mastery
2x Sensory Deprivation
1x Sensory Overload
6x Tumnimos
Action Modifier [11]
1x False Resonance
8x Fata Morgana
2x Mirror's Visage
Action Modifier/Combat [13]
7x Mirror Image
6x Occlusion
Ally [1]
1x Carlton Van Wyk (Hunter)
Combat [12]
10x Apparition
2x Mayaparisatya
Combat/Reaction [2]
2x Fata Amria
Equipment [3]
1x Karavalanisha Vrana
1x Shilmulo Tarot
1x Treasured Samadji
Master [25]
7x Chimerstry
2x Dreams of the Sphinx
1x Fortune Teller Shop
1x Jake Washington (Hunter)
3x Path of Paradox, The
2x Perfectionist
1x Ravnos Carnival
4x Vessel
1x Wash
2x Week of Nightmares
1x Lilith's Blessing
Reaction [2]
2x Ignis Fatuus
After the unsuccessful application of the Forest of Blood in the Asian Qualifiers, I've went back to the drawing board again and stripped the deck apart and put it back together. Well, defeat is the best motivator. So here's the new Forest.
Primary Path of Ousting
This is a breed and bleed deck, and it has very little secondary option. In a nutshell it needs to generate enough minions and then bleed quickly and often enough to overwhelm the defender, relying on the pool gain from ousting to survive. It may sound like a bad strategy since there is no plan B if somehow the primary path is compromised, but after using this deck for quite a while, even at a disadvantageous situation, I found that this deck's primary means of getting rid of the prey is quite difficult to deter.
Fundamentally, I bring out as many 5-cap and above vampires as soon as possible, and then call forth as many Tumninos as I can afford, hopefully with CHI master card on them. In this deck, a simple 3 cap superior CHI Tumnimos is just as effective as pretty much all of the other Ravnos. Bleed whenever I can, boost the bleed if I can afford it, stealth through if I need to, fight if I must, losing a minion or two shouldn't worry me too much. When the time is right, drop the Week of Nightmares and start charging forward. The idea is to kill 3 preys, and not sweep the table, since when the Nightmare expires I'm probably out of the game.
Secondary Path of Ousting
This deck doesn't really have one. But if the enemy isn't careful, a good round of Edged Illusion and/or Sensory Deprivation will disable him for a turn or two. And then I can bleed him good good.
Crypt
Pretty much a unique crypt, but Paul Forest is a good preference to have on the table due to his ability to help boost bleeds. Other than that, 5-cap vampires should be the priority since they're the only ones able to call Tumnimos. After that go for vampires with superior CHI unless you have a good load of CHI master cards in hand.
Combat
Surprisingly this deck can handle most kinds of combat attacks. Mirror Image and Occlusion are excellent multi-purpose cards, and can help to deal with most combat that can't deal very efficiently with combat ends. Against all others there is Apparition. The problem with this is the blood cost to play these cards, so I'm only truly safe when the Path of Paradox is in play. This deck also have several surprises for the enemy in combat, Mayaparitsaya can be a really deadly defense, and Fata Amria can sometimes slow down the enemy a little.
Defense
This deck's main defense is offense. Use Edged Illusion and Sensory Deprivation to deny the predator from doing too many things. Perhaps I can consider using more Sense Dep than Edged Illusions but we all know how difficult it is to get Sense Deps. Other than that, block with pool.
Pool Recovery
Very bad, besides the 4 Vessels, which the vampires are probably quite without blood after a while, this deck has no real means of getting pool back besides killing the prey quickly.
Surprise Element
Nope. Nothing too surprising for the enemy except when you're going to drop the Nightmare.
Known Weaknesses
This deck's pool recovery is pathetic. And if the prey bounces consistently, or bloats effectively, and slow down the kill speed of the deck, then it is done for. High Intercept decks can also deal effectively with this deck since most stealth from this deck requires blood - which means that burning the Path of Paradox will also vastly reduce the threat level of this deck, and the deck has very little means of defending the Path anyway.
Playing the Deck
Get 5-cap Ravnos, get more Tumnimos, bleed, bleed, bleed. When the time is right, drop the Week of Nightmares and bleed bleed bleed.
(o.o)nightmare

No comments: